How Humanode's Tech Makes Catacomb Crawlers Game Sybil-Resistant

How Humanode's Tech Makes Catacomb Crawlers Game Sybil-Resistant

The gaming world, for all its epic adventures and cool visuals, has hidden villains – the Sybils and Bots. They sneak into the shadows of in-game economies, quietly slipping into marketplaces, scooping up rewards, and ruining rewards. It’s like having a thief at your party, but this one isn’t just stealing cans of beer – it’s messing up the entire party.

We’re not talking about small-time stuff. In 2023 alone, gaming saw billions pouring into digital marketplaces. And with all that cash flowing, there’s always someone – or something – ready to exploit it. 

Bots and Sybil attacks aren’t a one-off occurrence; they’re practically a daily raid, with automated accounts flooding in, scooping up assets and turning what should be a fair economy into a mess. It’s a problem when rewards meant for real players vanish into thin air, leaving them wondering why their efforts don’t seem to add up.

That’s a backdrop, and this is why Catacomb Crawlers, a rouge-like survivor game, decided to deploy on the Humanode network and integrate Humanode’s Biomapper for Sybil resistant in-game asset trading – a safe and trusted marketplace, and Sybil resistant NFT trading.

Before delving into the nuts and bolts of how Catacomb Crawlers will utilize Humanode’s Sybil resistance technology, let’s sneak peek at Catacomb Crawlers and the team behind this irresistible game.

Catacomb Crawlers is developed by Emeroth Studio, a team with games like League of Legends and Valorant under their belt. These folks surely know their way around a successful title. Their beta racked up 240,000+ downloads. And that was all through Web2 marketing—no gimmicks, just genuine interest in a well-built game. And to your surprise, that’s before they even started leaning into Web3.

Check out this cool gameplay to see the magic for yourself:

What sets Catacomb Crawlers apart now is their decision to become the first game on the Humanode network that’s fully integrating Sybil resistance. It will use Humanode’s Biomapper to keep the game fair and secure. So, what’s the game plan here? 

Players will only need to prove they’re unique, real humans when they enter the marketplace to trade tokens for in-game assets and claim or purchase NFTs.

That’s it. No constant verification. No disruptions in the actual game. Players won’t even notice until it matters. You’ve got your gameplay, you’ve got your battles, and everything runs smoothly. Just one quick check when you’re ready to trade tokens or receive rewards.

Here’s how Biomapper will ensure Sybil resistance in Catacomb Crawlers’ marketplace: 

→ When a player enters the marketplace to trade in-game assets for tokens or they receive and purchase NFTs, the system runs a quick private check using a facial scan to ensure uniqueness, tying their biometrics to an EVM address. 

→ It will ensure that one EVM address is tied to one unique real human. It’s not invasive like traditional KYC or even ZK KYC where the raw biometric data isn't processed securely.  The difference?  It doesn’t store any sensitive raw biometric information. It’s just a simple check to confirm that the player is a real, unique human being. Think of it as a quick checkpoint that says, “Alright, you’re legit. Go ahead.”

To get into the nitty-gritty of the Workflow of Biomapper, here’s a comprehensive user flow:

Why Sybil resistance, you may ask? This is crucial for a few reasons. 

First, it keeps bots out – plain and simple. The marketplace is where the most valuable interactions happen, and protecting it confirms that the game’s economy stays fair. By making sure only verified players trade at the marketplace, Catacomb Crawlers will shut down the possibility of bots swooping in, manipulating prices, or claiming rewards that should belong to genuine players.

Second, it addresses the issue of Sybil attacks, where multiple fake accounts are used to exploit a system. In Catacomb Crawlers, it will be one human = one account. That means when you’re trading tokens for in-game assets, you know the other players are real people, not scripts or sock-puppet accounts. The system is built to be user friendly; you won’t feel like you’re jumping through hoops to play the game or engage with the economy. It’s just there when you need it.

Catacomb Crawlers’ team isn’t stopping at this one launch. The partnership with Humanode is long-term. Emeroth Studio plans to fully adopt the Humanode network for future projects, bringing Sybil resistance into every game they develop. 

This integration of Humanode’s Sybil resistance technology is the first of its kind for any game, and it’s happening because Catacomb Crawlers already has a working game that people want to play.

With 240,000+ downloads during their beta, the interest and the community are real. And by deploying on Humanode, they make sure this interest translates into a secure, genuine experience for every player.

When Catacomb Crawlers fully launches on the Humanode chain, it’s setting a precedent—not just for Web3 games but for how gaming economies can work when players are real, rewards are secure, and the tech backing it all up is designed to be fair.

So, next time you’re diving into the Catacombs, battling your way through enemies, and collecting loot, you’ll know that what you earn is protected. And when you step into the marketplace, you can trade, knowing that it’s all backed by Humanode’s Sybil resistant tech, keeping things secure and fair.

Try Catacomb Crawlers yourself:
Google Play Store

Apple App Store