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Dev-log

A collection of 3 posts
Vortex Dev Log #10 — inVision Goes Live, Legitimacy Referendum, and Stability Engine
Dev-log

Vortex Dev Log #10 — inVision Goes Live, Legitimacy Referendum, and Stability Engine

TL;DR inVision is now a live system-state dashboard instead of a placeholder. The simulator now exposes a real Legitimacy mechanic driven by active human-node objections, a distinct referendum flow when legitimacy collapses, and a server-owned Stability engine with explainable components, crisis caps, confidence, and governor alerts on threshold changes.
11 Mar 2026 3 min read
Vortex Sim Dev Log #4 — Cognitocratic Measure + Governing Tiers
Dev-log

Vortex Sim Dev Log #4 — Cognitocratic Measure + Governing Tiers

TL;DR We added Cognitocratic Measure scoring (CM/LCM/MCM/ACM) with chamber‑multiplier voting and implemented governing tier progression + proposal type gating across the API and UI. My Governance + Profile now surface tier progress, chamber rosters show tiers, and proposal creation is blocked with clear, tier‑aware reasons when
28 Jan 2026 2 min read
Vortex Sim Dev Log #3 - Refactor Stabilization + Chamber Threads/Chat
Dev Note

Vortex Sim Dev Log #3 - Refactor Stabilization + Chamber Threads/Chat

TL;DR Chamber internals are canonical (roster/pipeline/metadata), membership gating is enforced, and chambers now ship threads + WebRTC chat with member‑only writes. The server codebase is cleaner and more predictable, the test suite runs under rstest, and the web client is aligned with the Hono API (pool/vote/
22 Jan 2026 2 min read
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